My work deals with computer graphics and my research interests are in the field of (though not limited to)
- GPU-based stuff
- Simplification and rendering of huge datasets (points, meshes)
- Fluid simulation
- Real-time physics-inspired procedural cloud animation
- Parallel rendering
- Geometric modeling
I am always open to experiment on new and exciting topics.
My updated list of publications is here.
My google scholar profile is here.
You can find my old research page here.